Boltcraft 2.36-alpha changelogs
Boltcraft II - Demo ยป Devlog
Minimap
- Now the game starts to display the minimap of the environment, indicating where the terrain, walls, portals and even merchants are!
Movement
- Added movement skills for each of the existing classes, Warrior has a small dash, Archer has roll and Mage has a mini-flash, to activate them press the SPACE key. Depending on the class, the ability may have charges that accumulate and recover in parallel;

Shrines
- Added Shrines of Power, which when the player approaches, a random blessing will be applied to him and his followers, which can be Healing, Movement Speed, Invisibility or even summoning a Guardian to defend the surrounding area!
Combat
- Increased particle effect on weapons when hitting enemies;
- When dealing damage with weapons and most skills, the screen will cause a small vibration, in the future there will be an option to make this optional;
Mechanics
- Added saturation system while restoring food, while there was saturation, the player does not lose food points;
- All maps will always generate at least 1-2 food items, so if you are hungry, look on the map and there will definitely be a food item waiting for you; :)
- When breaking pots, there is a large percentage of dropping gold coins and a small percentage of dropping some other consumable item such as potions or parchments;
- When swinging trees and attacking them, there is a MINIMUM percentage of dropping an item such as mace or even keys, but this is only checked once;
- Enemies now drop coins on the ground when defeated and you no longer gain instant gold when defeating enemies;
- Improvement in enemy pathfinding and their combat behavior, it will now be more difficult to escape from them using the environment as an advantage!
Skills
- Blinks now leaves an illusion that taunts enemies for a short period of time;
- Increased mana cost of Hunter and Mage skills;
Weapons
- Added difficulty level indication on weapons;
- Added button to change weapons (Y);
- Added button to release the weapon's special power (T);
- Removed the cooldown of special powers for ALL weapons;
- Exponentially increased the required adrenaline accumulation for almost ALL weapons;
- Reduced reload time and delay time for Sparkling Gloves;
- Increased damage, reduced reload time, knockback distance and dash distance for Dagger;
- Increased Torch damage and reduced reload time;
- Reduced the number of projectiles generated per Magic Wand attack;
- The Spear now has two types of attacks that can be used at the user's choice and simultaneously, they are melee attacks and long-range attacks, both have the same damage, but the spear has charges that return every 4 seconds, they can accumulate up to 3 charges. The long-range spear attack no longer causes 1 second stun, but instead slows 50% for 1 second;
- Added Double Swords weapon with a new mechanic of using two weapons at once, but they are still one item in the inventory;
Environment
- Map music now switches between 3 Boltcraft II exclusive tracks!
- Updated the map's forest formation to become denser and more immersive!
Units
- Skeleton Knight unit has been redesigned, with a new type of attack and behavior;
HUD
- Increased the duration of the experience bar display;
- Added descriptions of character skills and specializations;
- Added Adrenaline button and visualization in % of the percentage of adrenaline filled to release the weapon's special ability;
- Added key (C) to automatically feed by taking the food with the lowest priority;
- Added icon with help button;
- Updated the hero selection screen;
Items
- Added Spellbook of Polymorph;
- Adrenaline Potion now instantly fills the weapon's adrenaline by 100%;
- Treasure Chests no longer drop starting weapons (Sword, Bow and Wand);
Bugfixes
- Fixed problem when pressing the interaction key (V) near a market and the player starts attacking instead of interacting;
- Sparkling Gloves traps do not activate tree balancing or destroy bushes;
- Fixed problem after dying while attacking, the player is reborn while attacking while stuck;
Update 2.36b - January, 21, 2024
- Increased starvation damage per second from 2% of maximum health per second to 4% of maximum health per second;
- Starvation now does not affect characters with less than 50% health;
- Increased food generation on ALL maps;
- Added food generation on maps such as Forest Shrine and Ruins Gate (boss room);
- Now at Forest Merchant, the third store will always be dedicated to selling food;
- Reduced bounce of items that fall to the floor;
- Fixed error where items fell off the map;
- Fixed crash when there were two Wooden Masks equipped;
- Added shadow to the merchant;
- Changed color of poisonous attacks from green to purple;
- Updated movement skill icons;
- Updated the position of movement skill icons;
Thanks for the feedback provided by:
- DaParasite
- Tobilixious
- Sicave
What's to come next?
- ๐ Tutorial with Mushrooms ๐
~ See ya! ๐๐๐
Files
boltcraft-2.36b-alpha.zip 48 MB
Jan 21, 2024
Get Boltcraft II - Demo
Boltcraft II - Demo
Status | In development |
Author | Mence |
Genre | Adventure |
Tags | 16x16, 2D, boltcraft, Magic, Pixel Art, Procedural Generation, Roguelike, Roguelite, Singleplayer, Top-Down |
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